Rabbits Playground

Rabbits Playground is an immersive experience of the LEMO JR program, designed for younger children and intended to accompany them during potentially anxiety-inducing medical procedures, such as blood draws or dressings.

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Rabbits Playground: a distraction for young patients

Rabbits Playground is an immersive experience from the LEMO JR program, designed for younger children and aimed at accompanying them during potentially anxiety-provoking medical procedures, such as blood draws or dressings.

The experience does not require direct interaction from the child: it is the healthcare staff who manages the synchronization of the narration through a controller, so that the actions in the virtual world take place in parallel with the actual procedure.


Inside the headset, the young patient watches a gentle and playful visual story, set in a meadow inhabited by curious and friendly bunnies.

Every movement or action of the nurse (for example, applying the bandage or cleansing the skin) is accompanied by a corresponding event in the virtual world — such as a bunny hopping, a flower blooming, or a soft sound activating — creating a multisensory synchronization between visual and tactile stimuli.

This mechanism of controlled sensory integration allows the child to reinterpret the clinical procedure in a narrative key, reducing the sense of threat and promoting a state of calm attentiveness.

The experience leverages synchronized passive distraction, where the correspondence between real gesture and virtual stimulus generates perceptual coherence and reduces negative emotional response.

From a clinical standpoint, Rabbits Playground is suitable for preschool and early school age, where attention capacity and procedural awareness are still developing.

The healthcare staff can thus guide the child through an integrated therapeutic narrative with care, maintaining operational control of the procedure while simultaneously ensuring a more serene, welcoming, and playful context.

In this way, Rabbits Playground becomes a tool for relational mediation, helping the child perceive care as a shared experience, not something endured — a game unfolding together, between reality and imagination.

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