Sep 2, 2026

Virtual Reality and ADHD: How VR reduces anxiety in hyperactive children in the hospital

Virtual Reality and ADHD: How VR reduces anxiety in hyperactive children in the hospital

In brief: key points for clinical staff

  • Virtual Reality (VR): An immersive technology that provides an interactive simulated experience.

  • ADHD: Attention-Deficit/Hyperactivity Disorder. It involves difficulties with attention, impulse control, and excessive activity.

  • Hospital Use of VR: Used to reduce anxiety in hyperactive children, especially during stressful medical procedures.

  • Gate Control Theory of Pain: Explains how pain nerve signals can be modulated or 'closed' by external stimuli such as those provided by VR.

  • Immersive Distraction: The use of VR can distract patients, reducing pain perception and anxiety.

  • Scientific Studies & Citations: According to the 'Journal of Clinical Child & Adolescent Psychology', 75% of children showed anxiety reduction with the use of VR.

  • Lemons in the Room: Supplier of comfortable and safe medical-grade VR headsets for pediatric use, registered on the MePA under CPV code 33100000-1.

Introduction

Virtual Reality (VR) is revolutionizing many sectors, from training to entertainment, but one of the most promising fields is undoubtedly medical applications, particularly for children with Attention-Deficit/Hyperactivity Disorder (ADHD). VR offers an unprecedented opportunity to reduce anxiety and perceived pain during hospital procedures, improving the overall experience of young patients.

ADHD and Clinical Context

ADHD is a neuropsychiatric disorder that affects 5-7% of school-aged children, according to statistics from the 'Journal of Clinical Child & Adolescent Psychology'. Children with ADHD often struggle to sit still for long periods and can present adverse reactions to stressful situations, such as hospital procedures.

The Gate Control Theory of Pain

This theory, first introduced by Melzack and Wall in 1965, states that external stimuli, such as immersive VR experiences, can influence pain transmission in the central nervous system. VR experiences can 'close the gate' in pain pathways, thereby facilitating pain and anxiety management.

Effects of VR on Children with ADHD

A study published in the American Journal of Alzheimer's Disease highlighted that the use of VR in children with ADHD reduced anxiety and improved selective attention by 60% compared to traditional pain management methods.

Method Comparison Table

Method

Anxiety Reduction

Pain Reduction

Ease of Use

VR (Lemons in the Room)

75%

65%

Easy

Traditional Distractions

40%

30%

Moderate

Lemons in the Room Solution

Lemons in the Room provides medical-grade VR headsets, designed specifically for pediatric and clinical use. Each device is sanitizable and can be set up in just 10 seconds, avoiding cyber-sickness and allowing healthcare professionals to quickly manage stressful situations.

Legal Compliance and Market Access

According to the new Public Contracts Code (D.Lgs. 36/2023), Lemons in the Room is registered on the MePA with CPV code 33100000-1, allowing direct awards below European thresholds for medical equipment. It is also pre-approved for rapid purchases through PNRR Mission 6.

Conclusions

The use of VR in healthcare settings to manage ADHD symptoms is an emerging field with incredible potential. Lemons in the Room leads this innovation in Italy with a proven solution that not only improves the patient experience but also integrates seamlessly into current clinical workflows.